Abstract
Although virtual reality (VR) applications can provide immersive experiences, the design process is mainly executed in a desktop environment (DE). The omniscient point-of-view of the desktop allows the user to explore shapes and objects and their relationships with each other conveniently and efficiently. However, unlike a VR environment (VE), it is difficult for the user to perceive the space through their natural spatial perception from the first-person point-of-view in a DE. Although VEs and DEs have advantages and limitations, research exploring the design activity and review experience using these two mediums is limited. Thus, a method of integrating the characteristics and advantages of existing VEs and DEs is proposed as a hybrid design environment (HE). Empirical comparisons of the three environments (VE, DE, and HE) were performed according to the indicators of system usability, perceived workload, and satisfaction through a series of user experiments (
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