Abstract
Introduction
Death is a central topic in many movies. Characters die in war (e.g., John Miller in
However, tragic movies about death and loss may also have positive effects on viewers. In the realm of research on eudaimonic entertainment, which refers to meaningful entertainment that moves and touches the audience (Oliver & Raney, 2011; Wirth et al., 2012), studies have demonstrated the potential of tragic movies to decrease viewers’ fear of death and to stimulate them to process emotions related to the fear of losing someone (Das & te Hennepe, 2022; Rieger & Hofer, 2017). These studies suggest that movies may influence people’s outlook on and way of dealing with death. To gain a better understanding of
The current study is grounded in the research domains of media psychology, communication studies, and death studies. In the next section, we start out by discussing previous analytical and experimental research on death in movies. We then explain how narratives function as a flight simulator by enabling audience members to virtually experience unknown, socially complex or threatening situations in a risk-free environment (e.g., Oatley, 2016). This will be followed by a discussion of the structure of narratives and research on the role of death in the narrative structure of movies, after which we will introduce our study.
Death in Movies
Several studies have analyzed death scenes in movies with the goal to understand what viewers may learn about death from movies and how movies might affect viewers’ attitudes towards death. Schultz and Huet (2001) analyzed death scenes in 65 American movies that were nominated for an Academy Award for best picture and/or topped the list of highest grossing movies between 1980 and 1994. Results showed that these movies included a total of 857 death-related scenes, which corresponds to an average of 13 death-related scenes per movie. The majority of death-related scenes were attacks, followed by threats and risks and conversations about death. Scenes involving accidents, medical deaths, self-harm events, and funerals or burials were rare. These results lead Schultz and Huet (2001, p. 146) to conclude that “entertainment films offer a grossly-distorted view of death” which is dominated by sensation and violence.
Content analyses of Disney and Pixar films have resulted in more optimistic conclusions, by showing that these movies offer models for grieving, in particular for children: they tend to show that death is irreversible, that both good and bad people die, and that their death elicits negative emotions in their loved ones who use realistic coping styles to deal with their grief (Cox et al., 2005; Graham et al., 2018). Disney and Pixar films have therefore been argued to advance children’s understanding of death and to offer valuable opportunities to start conversations about death and grief with children (Tenzek & Nickels, 2019).
The contention that movies about death may have a positive impact on viewers has been tested in several experimental studies. These studies have shown that eudaimonic movies can serve as an anxiety buffer against the fear of death (Hofer, 2013; Rieger et al., 2015). Other studies showed that under certain circumstances, movies about loss invite viewers to experience emotions related to death and loss (Das & te Hennepe, 2022) and may decrease death avoidance (Das et al., 2019). These findings resonate with the idea that narratives function as a ‘flight simulator’ (Oatley, 2008). Like any other type of narrative, movies create imaginative worlds. Upon entering such an imaginative world, audience members mentally simulate the social scenarios occurring in it (Black et al., 2021; Boyd, 2009). This simulation can be seen as a preparation for when these scenarios might occur in real life (Van Krieken, 2018). Indeed, much like how a flight simulator improves flying skills, fictional stories might improve people’s skills to navigate social life (Oatley, 2016).
In the context of death, movies depicting death can thus be argued to offer a virtual experience in which people can safely approach and simulate death and learn to assign meaning to death (Gibson, 2001). It is yet unclear, however, what exactly viewers learn about death from watching movies and simulating death-related scenes. Counting numbers of deaths is not sufficient to arrive at a thorough understanding of the function and meaning of death in movies. This study therefore analyzes not only if and how, but also why movie characters die, by focusing on the role and meaning of death in the narrative structure of movies, and how their death is depicted.
Death and the Narrative Structure of Movies
Narrative structure refers to the event order in a story. Every story has two structures: an underlying narrative structure (also referred to as
The relation between the role of death in the narrative structure of movies and the meaning of death is the focus of a framework developed by Hagin (2010). According to Hagin (2010), death can fulfill three roles in the structure of a movie. Death can be (1) story-initial, in which case it is an event that causes the subsequent events and initiates the narrative plot; (2) story-intermediate, in which case it is an event that is an effect of certain events as well as a cause of other events; or (3) story-terminating, in which case it is an effect of previous events and marks the ending of the story. Story-initial deaths are meaningful in relation to the future, meaning that they can alter or set up new goals for a character or put a character in a new social position (Hagin, 2010). Movies with a story-initial death may thus show that a person’s death, however sad and heartbreaking, may add purpose and meaning to the future lives of those left behind. Story-terminating deaths are meaningful in relation to the past, either by revealing the truth or by making an end to evil (Hagin, 2010). In the first scenario, a character’s death may for example lead to the disclosure of a secret and reveal the truth about what already has taken place. An example of the second scenario is when a vicious character is killed because he could not be stopped otherwise. Such deaths are meaningful in relation to the past because they put an end to this – often bloody and cruel – past. Finally, story-intermediate deaths are meaningful in relation to the past as well as the future.
The current study employs Hagin’s (2010) framework to analyze the role of death in the underlying narrative structure of movies:
How is death related to the narrative structure of popular movies?
Portrayal of Death
Additional factors may contribute to how movies assign meaning to death and may influence what viewers exactly simulate while watching death scenes, such as the role of the character who passes away. For example, Gibson (2001) argues that the main character in action movies, the hero of the story, never dies within the story’s timeframe. This would imply that viewers of death scenes in action movies, when identifying with the main character, never simulate their own death but the confrontation with another person’s death. Such movies may affect perceptions of loss and mourning, but will not affect (coping with) the most fundamental human fear of one’s own death (Greenberg et al., 1986).
The way in which death is depicted can also play a role in viewers’ simulation of death scenes. Previous analytical studies made a distinction between explicit death portrayals and implicit death portrayals (Cox et al., 2005; Graham et al., 2018). In case of an explicit death portrayal, a character’s dead body is shown. In case of an implicit death, the movie makes clear that a character is dead without showing it, for example by means of a conversation or a symbolic suggestion. Hence, viewers approach death more closely, and in a sense more realistically, if a character’s death is shown explicitly rather than implicitly.
A final relevant factor is the type of death. In their analysis of popular American movies, Schultz and Huet (2001) found a variety of death events, including attacks, medical deaths, accidents, and funerals. This implies that movies differ in the type of simulation they evoke in viewers: viewers might be prompted to simulate an unexpected death (in case of an attack or accident) or an expected death (in case of a terminal illness), for example, or they might simulate the rituals surrounding death (in case of a funeral) rather than death itself.
The above factors are relevant to analyze because they can reveal more about what viewers simulate while watching death scenes in movies. Therefore, the following research question was formulated:
How is death portrayed in popular movies?
Answering the two research questions will help us understand how movies assign meaning to death and to what extent movies invite viewers to simulate death as it realistically occurs in real life, which, in a broader sense, advances our understanding of how eudaimonic entertainment may help people to cope with existential fears.
Method
Movie Set
The IMDB database was used to assemble a set of sixty popular drama and action movies released between 2012 and 2021. We searched for feature films in English with a minimum of 10,000 user votes, using the keyword ‘death’. A total of 161 movies fulfilled the criteria. For each year, six movies were included in our sample: three movies with the highest viewer ratings in the genre category “drama” and three movies with the highest viewer ratings in the genre category “action”.1, 2 Our final sample consisted of 60 movies.
We chose to include two genres for generalization purposes. We chose drama movies and action movies specifically because death events occur in both these genres (cf. Schultz & Huet, 2001), which make these genres suitable for the purposes of our study. Drama and action movies can furthermore be considered as stable, basic genres (Visch, 2007) and are among the most successful movie genres (The Numbers, 2024). Including these two genres thus enables us to examine how death is portrayed in movies that are seen by large numbers of people. An overview of the movies is provided in the Appendix.
Quantitative Analysis
All movies were analyzed in a two-step procedure. In the first step the movies were coded on three variables. First, it was determined if (at least) one of the characters dies in the movie. To that end, coders analyzed whether or not a living character died within the period of time depicted by the movie. The period of time depicted by the movie was defined as ranging from the time at which the first event occurred to the time at which the last event occurred, irrespective of the order in which these events were presented in the film. Second, it was determined if death was a central theme of the movie. If death was a recurring theme of the movie, and/or a recurring topic of conversation between characters, and if it significantly affected the storyline, it was considered a central theme. If, however, death was not a recurring theme, and/or not a recurring topic of conversation between characters, and if it did not significantly affect the storyline, it was not considered a central theme (Bridgewater et al., 2021).
Third, the main death-related event was identified. Death-related events were considered to be all events, actions, and situations relating to death (Schultz & Huet, 2001). This included actual deaths of characters in the movie, but also events that did not include an actual death, such as conversations about a specific death or death in general, threats of death, and memorials. If a movie had one death-related event, this event was qualified as the main death-related event. If a movie had more than one death-related event, it was determined which of these events was the most important death-related event. A death-related event was qualified as main death-related event if it was crucial to the integrity and development of the story and moved the story along its trajectory (cf. Chatman, 1978). If a movie turned out to have more than one main death-related event, it was decided which one was most essential, i.e., which one had the largest impact on the story. If it was not possible to decide this, the event that was shown first in the movie was selected as the main death-related event. Coders were instructed to report the starting time and ending time of the scene depicting the main death-related event and to write a short description of the event.
In the second step of the analysis, the main death-related event was further analyzed on a number of variables. Crucial for the goal of this study, the role of the main death-related event was determined in relation to both (a) the underlying narrative structure (the story as it chronologically happened) and (b) the surface structure of the movie (the order in which the events are shown) (Chatman, 1978). For the
For the
The main death-related events were analyzed on a number of additional variables. First, the
Then, it was determined if the main death-related event actually
Intercoder Reliability
Two coders familiarized themselves with the codebook and discussed any uncertainties and inconsistencies, after which the codebook was further refined. Both coders independently watched and analyzed a movie (not included in the main set of selected movies) for training purposes. After comparing and discussing their codings, some final minor adjustments were made to the codebook. For the main analysis, the first coder watched and analyzed all sixty movies. The second coder independently watched and analyzed twelve randomly selected movies. As a first step, both coders independently identified the main death-related event. For eleven out of the twelve movies, the coders agreed on the main death-related event. For the twelfth movie, the coders discussed their choices and came to agree on which event was the most important main death-related event. Upon agreeing on the main death-related event for each movie, the coders continued with step 2 of the analysis and independently analyzed the main death-related events on the remaining variables.
The intercoder reliability scores were sufficient to good for the following variables: Character dies (Krippendorff’s α = 1.00); Threat/risk (Krippendorff’s α = .807); Attack (Krippendorff’s α = 1.00); Self-harm (Krippendorff’s α = 1.00); Conversation (Krippendorff’s α = .830); Role of death in underlying structure (Krippendorff’s α = .720); Role of death in surface structure (Krippendorff’s α = .671); Event results in/from death (Krippendorff’s α = 1.00); Role of dead character (Krippendorff’s α = .880); Death explicitly shown (α = 1.00). Reliability scores were insufficient for the following variables: Death central theme (Krippendorff’s α = .000); Medical death (Krippendorff’s α = .635); Natural death (Krippendorff’s α = .000); Gender dead character (Krippendorff’s α = .632). However, the percentage agreement was high for each of these variables (>90%) and low alpha scores were caused by singular discrepancies in rare categories. We therefore decided to retain these variables in our analyses. Finally, Krippendorff’s α could not be calculated for three variables because there was no variation in the categories: Funeral; Afterlife; Accident. The percentage agreement was 100% for each of these variables.
Qualitative Analysis
The quantitative analysis was supplemented with a qualitative analysis, in which the main death-related events were further examined by the first coder through a thematic analysis. Thematic analysis refers to a set or “family” of methods that can be used to identify and make sense of shared meanings across data items (Braun & Clarke, 2012, 2023). It involves a bottom-up process of applying codes to data items (here: death-related events in movies) and subsequently clustering these codes in order to identify themes that represent “some level of
We specifically conducted a reflexive thematic analysis in a deductive way (Braun & Clarke, 2021), meaning that the movies were analyzed through the lens of Hagin’s (2010) framework (a character’s death can be meaningful in relation to the past, present, or both) while maintaining flexibility in interpreting the precise nature and aspects of this meaning. The advantage of using thematic analysis was that its flexibility allowed us to keep the unit of analysis identical to the unit of analysis in the quantitative analysis (i.e., the main death-related event) and, hence, relate the findings to the results of the quantitative analysis, but that we could also analyze the death-related events in relation to the entire movies and, hence, add additional depth to the findings of the quantitative analysis.
Following the procedure for reflexive thematic analysis (Braun & Clarke, 2006), all main death-related events were first watched closely multiple times. In the second step of the analysis, the events received initial codes that purely described the events (e.g., “end of relationship”, “revenge”). In the third step, the initial codes were then clustered into themes (e.g., “end of relationship” was clustered with similar codes into the larger theme of “separation”, “revenge” was clustered with similar codes into the larger theme of “salvation”). These themes were in step four reviewed and checked against the initial codes as well as the complete set of main death-related events, after which the themes were refined and received a definitive name in step five, and were reported in the sixth and final step.
Results
The results in this section are based on the combined findings for drama movies and action movies. We also performed contrastive analyses to identify potential differences between these genres. For most of the variables, there were no differences between drama movies and action movies. In those cases where we did find differences, these are reported in footnotes.
Quantitative Analysis
Character Deaths
In 95% of the movies, at least one of the characters died. Death was a central theme in 80% of all movies.
Role of Death
The role of death was analyzed in two ways: first, by analyzing the role of death in the underlying narrative structure of the movie, and second, by analyzing the occurrence of death in the surface structure of the movie. Figure 1 shows the percentages of movies in which the role of death was story-initial, story-intermediate, or story-terminating in the underlying narrative structure and in the surface structure. Role of death in the narrative structure of movies.
Figure 1 shows that death-related events tend to function as a story’s ending rather than a story’s beginning or a story’s middle, both in the underlying narrative structure and in the surface structure. In 52 movies (86.7%), the role of death in the surface structure of the movie was equal to the role of death in the underlying narrative structure. This result indicates that, for movies in which death occurs at and is shown at the end, death is depicted as an ending in a quite literal way: it ends the journey of the characters (in the narrative structure) as well as the viewing journey of the audience (in the surface structure).
In the remaining 8 movies (5 drama, 3 action)
3
, there was a difference between the surface structure and the underlying structure. In six of these, the role of death in the underlying narrative structure was story-initial but the death-related event was not shown in the beginning of the movie but either in the middle (five movies) or at the end (one movie). In one movie the role of death was story-intermediate but the death was shown only at the end of the movie. The effect of these compositions, in which death is shown later than it actually occurred, is that viewers are asked to reconsider the current life, views and actions of a character in light of a death-related event from the past. The meaning of death is thus that it
Type of Death
Type of Main Death-Related Events.
Table 1 shows that the majority of main death-related events were attacks, followed by conversations about death and threats or risks. Notably, there were no death-related events involving funerals or afterlife. Medical deaths, accidents, natural deaths, and self-harm events were rare. 4
Character Characteristics
Role of the Dead Character.
Portrayal
In most of the movies in which the main death-related event involved the actual death of a character, that death was shown explicitly (31 out of 48 movies; 64.6%).
Qualitative Analysis
The qualitative analysis revealed several themes, which largely mapped onto the role of death in the underlying narrative structure. Results of the qualitative analysis will therefore be discussed in relation to the role of death in the narrative structure of movies.
Story-Initial Deaths: Growth and Avoidance
A closer look at movies in which death was story-initial reveals different ways in which death influences characters’ lives. In several movies, death puts a character in a new position (cf. Hagin, 2010). In
In other movies, story-initial deaths make characters leave their past behind in an attempt to start a new life. This is for example the case in
Story-Intermediate Deaths: Unification
Story-intermediate death events were least common in the movie set and these events involved least frequently an actual death (63.6%). For example, in the biographical war movie
In
Story-Terminating Deaths: Salvation and Separation
Several movies with a story-terminating death can be seen as prototypical examples of a death that puts an end to evil (Hagin, 2010). In the drama movie
A second theme that emerged from the analysis of story-terminating deaths was that of
Conclusion and Discussion
Grounded in research in the domains of media psychology, communication studies, and death studies, this study combined the concepts of eudaimonic entertainment, narrative structure and narrative simulation to examine what popular movies communicate to the audience about the meaning of death so as to increase our understanding of whether and how these movies might help people to cope with death and death anxiety. Research question 1 asked how death is related to the narrative structure of movies. Results of the quantitative analysis show that death events tend to be story-terminating. This implies that, for most movies (drama as well as action), death is depicted as meaningful in relation to the past (Hagin, 2010): it retrospectively adds meaning to the lives and journeys of people. It also means that death is seen as the final station, whereas in real life, it rarely is for the ones who are left behind. This study shows that movies tend to end with a traumatizing event, but such traumas can also be the starting point of new journeys, deeper interpersonal connections, and personal growth (Tedeschi & Calhoun, 1996). The latter view of death was expressed in a smaller number of movies, in which death – most often the death of a loved one – was story-initial and therefore meaningful in relation to the future of the main character (Hagin, 2010).
Results of the qualitative thematic analysis of death events add important nuances to the above findings. Although a number of movies related story-terminating deaths to a theme of separation, other movies ascribed alternative meanings to such deaths by depicting it as an event that can lead to salvation. Furthermore, story-intermediate deaths may lead to unification and story-initial deaths may lead to personal growth. Several movies related a story-initial death to the theme of avoidance and showed not only that death avoidance, which is a highly common attitude towards death (e.g., Furer & Walker, 2008), is an ineffective coping mechanism but also that death avoidance can be overcome. This finding is in line with the observation that death acceptance is a common theme in movies, realized through the portrayal of characters acknowledging or even embracing the inevitability of death (Niemiec & Schulenberg, 2011). Hence, although death often marks the ending of a movie and the ending of the story it tells, it is not by definition depicted as meaningless; instead, movies display a diverse range of ways in which death can be meaningful to the lives of individuals.
Research question 2 asked how death is depicted in popular movies, in order to advance our understanding of what viewers precisely simulate while watching death scenes. The results showed, first of all, that main characters and their loved ones are the most likely characters to die, in drama movies as well as action movies. This finding is in contrast with Gibson’s (2001) observation that the hero in an action movie never dies. Moreover, it implies that viewers simulate death in different ways: either their own death (when the main character dies) or the confrontation with the death of a loved one and the subsequent feelings of loss and grief (when the main character’s loved one dies).
Second, the majority of the movies included explicit death portrayals, that is: depictions of dead bodies. While being absorbed into the story and identifying with its characters, viewers thus closely approach and simulate death. At the same time, viewers know that the story world is fictitious and that they can escape from it at any time (Gibson, 2001). As such, explicit death portrayals can be argued to provide social scripts for dying (Knox, 2006) within the safe context of a fictitious world. Note, however, that the portrayal of death might be different for other types of movies: whereas the current study found that about 65% of the movies included an explicit death portrayal, an analysis of recent Disney and Pixar movies showed that in only 20% of these movies death is shown explicitly (Graham et al., 2018).
The finding that most movies show death explicitly contradicts, at first sight, the contention that death tends to be hidden in modern Western societies, and thus the public denial of death (Ariès, 1975). However, explicit death scenes can be understood as exemplifications of what Jacobsen (2016) calls ‘the spectacular death’. In Jacobsen’s (2016) view, we currently live in a post-denial age in which death is not hidden, forbidden or a taboo; instead, death is more than ever all around us, in particular in media representations, and we have become spectators of death in the sense that we witness and approach death from a safe distance – via television, computer and phone screens.
In contrast with the abundant presence of death in the media, we still rarely encounter death in real life because it is typically handled in professional rather than private spaces (Jacobsen, 2016). The representation of death in the media is therefore crucial to our understanding of death and feelings towards death (e.g., Clarke, 2006), but results of the current study showed, thirdly, that movies tend to paint an unrealistic view of
Moreover, Schultz and Huet (2001) reported similar findings for movies released between 1980 and 1994, which points towards a persistent tendency among movie makers to associate death with violence. Decades of research on cultivation theory (Gerbner & Gross, 1976) have demonstrated that the overrepresentation of violence in the media is positively correlated with fear and perceived danger in viewers (see, e.g., Shanahan & Morgan, 1999). Consequently, the rather uniform and violent “movie way of death” might reinforce rather than reduce people’s fear of death. Indeed, studies showing the potential of movies to ease viewers’ fear of death used stimulus materials in which characters died in more realistic, i.e., medical contexts (Das et al., 2019; Rieger & Hofer, 2017), which could mean that the positive effects of movies on viewers’ existential fears might be limited to a specific, relatively small group of movies.
The films included in this analysis were popular movies that are seen by millions of people, which enables us to draw conclusions about what large audiences learn about death from watching movies. A limitation of this approach is that other genres and movie types, such as arthouse movies, were not included while death may be portrayed differently in such movies. Another limitation is that our analysis focused on one death event per movie, the most significant event, while many movies included multiple death events. The way in which death is portrayed in a single movie may thus be more diverse than we could determine in this study. Likewise, viewers may simulate death in various contexts during a single movie and ultimately develop a rich and multifaceted understanding of the meaning of death. Future research could help to arrive at a more comprehensive and inclusive view on the role and meaning of death in moves and, in addition, to further unravel the causal relations between death depictions in movies and viewers’ simulation, understanding, and fear of death.
This study adopted a novel approach by examining not only the number of deaths in movies but also, and more prominently, the role and meaning of death in popular movies. The process of meaning-making and is central to how people cope with personal loss (Gillies & Neimeyer, 2006). Results of our study thus provide more insight into the ways in which movies may help people to deal with death in real life: by watching movies about death, they simulate a process of meaning-making which may facilitate this process in real life. Specifically, although we found that movies tend to depict death as an ending, and thereby as meaningful in relation to the past (Hagin, 2010), results of our study showed that death is also shown as meaningful in the sense that it can lead to growth, unification and salvation. Viewers are furthermore invited to closely approach death through explicit death portrayals, and to simulate both their own mortality and the mortality of their loved ones, although the way in which movie characters die tends to be unrealistic. These findings contribute to our understanding of how movies may and may not help viewers to cope with existential fears and, more generally, to knowledge about the eudaimonic aspects of entertainment. As such, they underline why studying death in movies is relevant for research in the fields of death studies as well as media psychology and communication studies.
