Abstract
We offer a unique paradigm for manipulating interpersonal rejection that models the complexities of real-life rejection, allows for significant participant immersion in the rejection experience, and requires limited materials. Our approach modifies an existing paradigm, the In Game, to encourage the development of coalitions whereby two individuals are included and one is rejected. The original In Game was developed to reflect real-life situations that involve the exchange of resources or use of power, legitimacy, and obligation. We fuse these elements with new features involving coalition formation to produce a powerful rejection manipulation. Results demonstrate that the modified In Game effectively and reliably produces coalitions that result in one randomly assigned individual being rejected. Moreover, rejection in this paradigm is linked to thwarted psychological need fulfillment and reduced positive affect. Implications of this unique paradigm for studying interpersonal rejection are considered along with suggestions for its successful implementation in other research.
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