Abstract
Keywords
Introduction
Fandom, as an interpretive community, has epitomised participatory culture under convergence culture (Jenkins, 2006a; Jenkins et al., 2016). Historically, fans have been the first among other media audiences to experiment with new technologies, making the study of fans’ engagement with digital technology emblematic of understanding contemporary media and culture (Booth, 2015). Artificial Intelligence (AI) technology has drawn much attention across different disciplines. AI is defined by McCarthy, who first coined the term, as ‘the science and engineering of making intelligent machines’ (Manning, 2020). Nowadays, much attention is given to AI’s generative power through machine learning, that is, machines can learn somewhat like human beings. AI includes ‘narrow AI’, an intelligent system for one particular task, such as speech recognition or translation, and ‘human-level’ AI, such as social chatbots (Manning, 2020).
Why is AI relevant to fandom? This article argues that AI is not specifically new to fandom, as fans have already been engaging with AI. However, most fandom research tends to regard digital technologies as mere tools or platforms that
Fan labour made (un)easy
The first facet of our conceptualisation of participatory culture as HCMI is how AI has been used for fans’ participatory practices, which contests and perturbs the meaning of fan labour. In a media landscape where fan labour – works done by fans without payments – is increasingly exploited by the entertainment industry (Stanfill, 2019), what are the implications on fandom’s gift economy and its transformative potential if fan labour is now undertaken by AI? There are two relatively known trends to date: (1) AI-generated fanart and fanfiction and (2) the use of AI in fansub and translation of paratexts. Fandom has largely operated on a gift economy sustained by reciprocity among its members, such as fans showing appreciation to fanfiction writers who devote their fan labour to create and share their work for free (Turk, 2014). However, we now see botfic of
Another use of AI in fandom is found in fansub and machine translations in transcultural fandom. 1 Fans have been relying on fansub and translations to engage with transnational media such as TV series and social media content of celebrities. These translations usually involve the unpaid labour of fans who work collectively in a timely manner. Fansub groups also act as cultural intermediaries and gatekeepers, as they translate not only the content of media texts but also paratexts such as cultural cues and social backgrounds (Guo and Evans, 2020; Lynch, 2020). Fans who provide translations of fanfiction and social media content sometimes attain celebrity status and accumulate their own fans. With the use of AI, such as Chat GPT, DeepL or Google Translate, there has been a shift in dynamics. On the one hand, ‘international fans’ (fans who are not from the same country or region as their subject-of-fandom, 2 such as Latin American fans of K-pop) can interact with each other and celebrities on social media in real time. On the other hand, fansubbing groups use AI to help with translation in their competition for speed and/or accuracy in translation. While ‘computer’ science literature has suggested that it is unlikely for AI to replace human translation due to nuances in cultural translation (Alzaabi and Rabab’ah, 2023; Soe et al., 2021), the increasing use of AI translation without sufficient acknowledgement of the potential issues with accuracy risks mistranslation and cultural misunderstanding, which fuel rumours and toxicity in fandom (Pang, 2023: 190). Hence, human–machine interactions in fandom always involve the broader networked collective, as some members’ interactions with machines could result in a wider impact on fan communities, such as mistranslation fuelling fan wars. The democratising use of technology might reshape the relationship between celebrity fans, who do translation and their followers, as fans still need to distinguish between the quality of their work.
Parasocial interactions (un)familiarised
Another recent trend we observe is the (un)familiarisation and (re)imagination of parasocial interaction between fans and their subject-of-fandom when AI is involved. Parasocial interactions in the contexts of fan and celebrity studies have departed from their earlier negative connotations (‘psychological lack’) to be a part of normative media cultures (Hills, 2015: 463). AI’s impact on parasocial interactions in fandom could be observed by the rise of virtual performers–virtual idols, streamers and YouTubers (VTubers), who are mediatised noncorporeal characters with the appearance of agency (Connor, 2016: 131). They are usually featured in live-streaming videos and attract fans’ following. Existing works tend to frame virtual performers’ fandom as imaginary parasocial relationships, manifesting debates on the ‘authenticity’ of virtual/real interactions. Recent work moves beyond such debates and focuses on how audiences
Meanwhile, we see attempts to use communicative AI technologies to enhance parasocial interactions between celebrities and their fans. Recently, a former member of K-pop boyband GOT7, Mark Tuan, partnered with a technology company to create an autonomously automated ‘digital twin’, using OpenAI’s GPT integration to resemble his likeness (Sherman, 2023). Fans can visit the company’s website and have one-to-one conversations with Tuan’s avatar. It would be intriguing to explore how fan communities respond to idols’ AI avatars and AI-synthesised voices, and how the parasocial interactions co-constructed through talking to idols’ AI avatars (un)familiarise the perceived relationship between fans and idols. A recent research about K-pop fans who received paid AI-generated private calls from their favourite idol found that fans were willing to pay for those calls, but some did not appreciate them because the calls did not feel authentic (Kang et al., 2022). Even though idols’ input was involved in providing audio samples to train AI voice calls, fans felt that those calls were not genuine efforts of communication and participation by their idols. Hence, this form of less-than-authentic communication generated by AI may risk imperilling the parasocial relationship between idols and fans. Whereas such HMI creates a pseudo-interaction between the idol and the fan may strengthen the parasocial imagination, the affordability of these calls might create new hierarchies within fandom as fans could be judged by the ‘exclusive’ content they received in the calls, or their investment in less-than-authentic interactions could be dismissed as bad taste and poor choice. In this sense, the perception of such HMI is much related to the fan community, which operates along gatekeeping and internal hierarchy. Given the scarcity of literature in this area at the moment, it is important to explore further whether future improved AI-communicative technologies would change fans’ minds or whether such responses from fans counter-argue against the pessimistic sentiments over AI taking over ‘human’ communications.
Realities (un)settled
Finally, the third facet of our conceptualisation of fandom as HCMI concerns how fandom, as an interpretive community,
Other forms of deepfakes include realistic videos that convince audiences of a celebrity saying things they did not say. Fans’ reactions and responses to deepfakes as collective interpretive communities will be an area of exploration for researchers since fandom is also known for its meticulous attention to detail and digital detective skills, known as forensic fandom (Harriss, 2017). Forensic fandom can be challenged by the hyper-realistic misinformation of deepfakes and create schism within and across different fan communities. In other words, fandom is a viable frontier ground (Ponder et al., 2023) in the sense that it presents the opportunity to observe how an affectively-invested, self-organised community develop digital literacy and skills to detect and combat deepfakes, deny unfavourable information by speculating them to be deepfakes or use deepfakes as misinformation to spread conspiracy and promote anti-fandom. While fans are sometimes criticised for being delusional (‘delulu’), deepfakes can further (un)settle the multiple realities projected by various fan theories (Demopoulos, 2023).
While deepfakes are usually made for malicious purposes to spread misinformation, generative AI, and in particular, voice synthesisation, can create new realities to be used in non-malicious and playful ways. Typing ‘AI cover’ or keywords that combine singers’ names and ‘AI’ on video-sharing platforms, one may find themselves discovering a new genre of cover songs, such as an AI-generated version of Freddie Mercury’s cover of Michael Jackson’s
Fans’ engagement with generative AI is also speculative with the aim to create new realities about their subject-of-fandom. Recent work in fandom highlights that fans recognise the importance of engaging with platform algorithms by collectively ‘gaming’ social media platform algorithms through the digital labour of posting and sharing content to enhance their subject-of-fandom’s visibility and reputation (Yin, 2020; Zhang and Negus, 2020). Following the same vein, in the near future, we may see fans extending their collective effort to train AI chatbots by feeding them favourable information about their favourite media texts. While it may be impossible for fans to know or understand the training model behind each AI chatbot, they speculate AI technologies with the belief that their digital labour in feeding and training AI is meaningful and productive in promoting their favourite celebrity or text. This speculative logic of interaction is related to what Jenkins (2006b: 137) refers to as the collective intelligence of fans, as it is now extended to train and customise AI.
Participatory culture as human–community–machine interactions (HCMI)
In this essay, we call for rethinking participatory culture from a text-audience relationship to human–community–machine interactions (HCMI) through three arrays of fans’ interaction with AI and their possible consequences – fan labour made (un)easy, parasocial interactions (un)familiarised and realities (un)settled. Our intervention is twofold. First, the exploration of fandom’s relationship with AI represents the missing collective, communal aspect of technological use in computer science literature, no matter how weak or ‘imaginary’ those communities might seem to be. Our argument of fandom from HMI to HCMI is an extension of Hills’ (2015) observation of fandom, which has evolved from one-to-one parasocial interactions to communal, multisocial interactions, but we highlight that such interactions involve not just humans but also machines. Fandom as an interpretive community provides an excellent frontier to explore the complexities of such interactions in a social, everyday setting. Second, existing works in fandom tend to explore fans’ creative practices as facilitated by digital technologies, and our discussion on fans’ practices
As Guzman and Lewis (2020) suggest, the heart of AI’s challenge is the blurring ontological divide between humans and machines; to fandom in particular, the challenge is how AI shapes and reconfigures relationships among individual fans, fan community and their subject-of-fandom under digital capitalism. Our discussion here exemplifies the challenges and opportunities presented by AI to the wider society. If media is a medium of technology which does not only enable communication but also social and cultural practices that emerge around it (Jenkins, 2006a: 13–14), what we expect to see when fandom meets AI, is the emergence of new interpretive and speculative practices around this emerging technology which raises critical questions about ownership of creativity, authenticity of interactions and exploitation of fan labour. The HCMI approach we propose provides the basis for a more nuanced analysis of interactions between human and nonhuman agents with a focus on collective social and cultural practices, with potential synthesis with different theoretical approaches, such as Bourdieunian’s notion of habitus and social theory on practice.
