Abstract
The author examines the past, present and future of machinima, hereby defined as an art form in transition. Although both socially and culturally embedded in gaming cultures, machinima could expand well beyond gaming, as it represents a successful example of convergence of filmmaking, animation and games development. Although the medium has a strong artistic potential, the future trajectory of machinima will remain indelibly tied to games development, reflecting gaming and internet cultures. The author predicts that machinima will further evolve in line with developing curatorial expertise in its presentation to wider audiences and positioning within the digital arts movement.
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