Abstract
The author argues that although machinima is a relatively specialized field, it offers a newer and faster production pipeline for the commercial animation industry as a whole. Pioneered by individuals who have turned their passion for gaming into a powerful professional animation medium, machinima has a great potential. After comparing the development of machinima to the evolution of the internet, the author concludes that the emergence of virtual worlds such as Second Life was instrumental in the growth of this particular type of real-time computer animation.
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