Abstract
Virtual items trading scams is an emerging type of cybercrime that affects online gamers throughout the world. To understand the differentiated nature of this phenomenon, it is important to examine the interactional dynamics between victim and offender. Currently, however, there is not much research literature examining victim-offender interactions. To address this research gap, we conducted a qualitative study among young Danish victims of virtual item trading scams. A total of 23 young Danish online gamers were interviewed on their trade scams experiences. To guide our study, we drew on micro-sociological theory, specifically Erving Goffman’s conception of impression management and strategic interaction as well as theory of social engineering. Based on ideal type analysis focusing on the interactional processes and exchanges, a typology including four different types of virtual item trading scams were identified: Trade manipulation, phishing scam, trade forum scam, and trust trade scam. Altogether, the four different types constitute an interactional anatomy of virtual items trade scams. As this construct highlights different interaction patterns between offender and victim, particularly aspects of offender’s deceptive techniques and victim’s abilities to see through scamming attempts, the findings may inform preventive measures.
Get full access to this article
View all access options for this article.
