Abstract
Introduction
Artificial intelligence (AI) is an advanced technology that can imitate skills that are usually considered unique to humans, such as self-improvement (Boden, 2021; Davenport, 2018). Generative AI (GenAI), which is a form of this technology, has the capacity to produce previously nonexistent and unique content based on inputs consisting of text, visuals, sounds, videos, or software code (Lim et al., 2023). Large sets of data are needed for GenAI to learn and develop (Miller, 2022).
Digital technologies supported by AI have become an indispensable part of modern life by transforming the ways individuals think, their behavioral habits, and their communication styles (Chen et al., 2020; Park, 2023). This rapid transformation has also made it necessary for conventional education approaches to be reshaped. These technologies can make students more active in the learning process and increase their interest in classes (Chen et al., 2014; Samala et al., 2025; Wang, 2017; Yim & Su, 2025). In particular, the rapid advancement of GenAI models like ChatGPT significantly influences not only educational environments but also the roles of teachers (Celik et al., 2022; Celik, 2023; Fitria, 2023) and the learning experiences of students (Chen et al., 2023). In this context, it is believed that the shaping of educational processes in the future will largely depend on the development process of AI.
It is seen that today, with the advancements in technology, there has been a substantial transformation in Visual Arts Education. The integration of AI technologies into arts education, in particular, has reshaped artistic production styles, conceptions of creativity, and instruction methods (Kong, 2020; Oksanen et al., 2023; Park, 2023; Pavlik & Pavlik, 2024; Yang, 2020). AI tools with functions such as text-to-image transformation allow students to develop visual ideas, discover different aesthetic approaches, and present unique styles of expression (Heaton, Low & Chen, 2024). In this context, AI used in arts education environments is considered not only a technological tool but also a pedagogical innovation.
The findings of this study are directly related to the personalized learning approach, as they provide a flexible structure in terms of content for students. In this context, AI-supported learning environments have the potential to foster an approach that places the student at the center of the learning process (Luan et al., 2020). Indeed, students tend to be more satisfied in such personalized learning environments, as they can receive timely feedback through AI (Zawacki-Richter et al., 2019). While AI offers many new opportunities in learning environments, it also brings along certain challenges that need to be addressed. The use of AI tools may pose several issues that need to be resolved, such as the lack of technical expertise, the risk of algorithms occasionally producing erroneous or misleading results, challenges related to originality, and concerns that students may become overly dependent or less engaged in the learning process.
Recent studies have demonstrated that AI-based tools have had various effects on student experiences through their integration into arts education. It has been observed that AI tools influence several factors that are important in the learning processes of students, especially self-efficacy (An, 2024), creativity (Heaton et al., 2024; Vartiainen & Tedre, 2023; Yang & Shin, 2025), participation (An, 2024; Heaton et al., 2024; Pavlik & Pavlik, 2024; Sáez-Velasco et al., 2024), and motivation (Heaton et al., 2024; Liao & Cao, 2025; Sáez-Velasco et al., 2024; Su & Mokmin, 2024). These studies have shown that AI tools have turned into powerful learning tools for students.
The Importance and Purpose of the Research
Although there are several studies on the usage of AI in educational environments, there is very limited information about the role of these technologies in artistic practices carried out in workshop environments (Su & Mokmin, 2024). Current research has primarily focused on the effects of AI-based digital media technologies on art education (Liao & Cao, 2025), the role of GenAI in art and design education within higher education (Yang & Shin, 2025), and both the positive and negative impacts of AI tools on art education (Zhang et al., 2025). In addition, studies have examined the influence of intelligent drawing systems on students’ self-efficacy and engagement (An, 2024), the role of AI in shaping student experiences (Fang & Jiang, 2024), and art educators’ experiences with integrating AI into their teaching practices (Heaton, Low & Chen, 2024). Moreover, research has addressed technological and pedagogical factors in AI-supported design courses (Jiang et al., 2024), explored the impact of AI-based visual generation on creativity within STEAM education (Lee et al., 2024), investigated students’ attitudes toward AI-based drawing technologies and the factors shaping those attitudes (Wang, 2024), and conducted comparative analyses of the experiences of artists and non-artists in AI-supported art production. However, the literature lacks research investigating students’ experiences with abstract art practices in the context of GenAI-supported art education. This gap clearly highlights the research deficiency. Therefore, this study aims to explore the experiences of fourth-year students in the Art Education Program regarding the reflections of GenAI-supported art education on their abstract art practices.
Research Questions
The central research question of this study is: How do fourth-year students in the Art Education Program evaluate the impact of GenAI-supported art education on their abstract art practices? In line with this overarching question, the study addresses the following sub-questions:
What were the students’ initial impressions of the GenAI-supported art education process?
How did the students experience the contributions of GenAI to their artistic creativity and design processes?
What challenges did the students encounter during the GenAI-supported art education process?
What strategies did the students develop to effectively integrate GenAI into their abstract art projects?
Literature Review
Artificial Intelligence and Personalized Learning in Art Education
Personalized learning, unlike the one-size-fits-all approach of traditional education, places the individual characteristics of the student at the center and offers flexibility in terms of pace, method, and content (Bernacki, Greene, & Lobczowski, 2021). In this context, one of the key factors enhancing the effectiveness of personalized learning is AI (Vorobyeva et al., 2025). Education supported by AI offers the opportunity to personalize learning processes by putting the needs of students at the center. It also contributes to the equality of opportunities by increasing the participation of students in education (Chassignol et al., 2018).
Art studios include skill-based courses such as painting and drawing. However, providing one-on-one guidance to each student can be both exhausting and time-consuming for instructors. As a result, traditional teaching methods often fail to sufficiently account for students’ differences in abilities, learning pace, and interests, thereby limiting the development of their creative potential (Chen, Mokmin, & Su, 2025). In contrast, AI tools generate content tailored to students’ interests and abilities by responding to given prompts, thereby supporting and fostering their creativity (Zhou & Lee, 2024). In this way, students are able to develop both their technical skills and their artistic expression at their own pace and in their unique style. Similarly, Sáez-Velasco et al. (2024) showed that an AI-based arts education intervention increased the interest of students in learning, raised their levels of participation, and had a motivating function.
In art education supported by GenAI, the role of educators is crucial for the effective implementation of personalized learning. The adoption of AI in education depends largely on teachers’ willingness and ability to integrate these technologies into their courses (Barrera Castro et al., 2025). Therefore, art educators need to acquire new skills related to both technology and teaching methods in order to use AI effectively in the art education process.
The Role of Artificial Intelligence in Creative Processes
AI tools are developing new methods in art production, reshaping the creative process. These tools ease time-consuming or technically demanding tasks for artists. This allows artists to express their creativity more freely, without being constrained by technical barriers.
Even though AI does not possess cognitive characteristics unique to humans, it can influence and transform people’s art and aesthetic approaches (Tao, 2022). At this point, it is worth noting that AI not only brings about an aesthetic change in human art but also offers a substantial transformation in the identity of the artist. The interaction between human creativity and AI makes it necessary for us to rethink the definition of arts and their evaluation criteria (Tao et al., 2018). Therefore, in the evaluation of artworks produced with the support of AI in terms of creativity and originality, conventional approaches should be reconsidered (Tao, 2022).
Studies conducted in the context of creativity have revealed that AI applications contribute to students, especially in fields such as idea creation, stylistic diversity, and the creation of alternative compositions (Heaton et al., 2024; Vartiainen & Tedre, 2023). Su and Mokmin (2024) reported that using AI had a motivating effect on students. The authors stated that, in particular, the interest of students in artistic practices increased, and their creativity improved. Yang and Shin (2025) showed that students who used GenAI tools could control the creative process in a faster, more flexible, and more effective way. Xu (2024) emphasized that for students to develop creativity, their skills of effective collaboration with AI should be supported. Moreover, Pavlik and Pavlik (2024) found that AI improved the critical thinking skills of students and contributed to their visual analysis processes.
Some art educators are concerned that AI might completely diminish human creativity. In contrast, many researchers argue that it is more productive to use AI tools not as direct creators of artistic output, but as collaborative instruments that support and enhance the artist’s imagination (Amini, 2025; Park, 2023).
Concerns Regarding the Use of Artificial Intelligence in Art Education
Although AI tools can offer many benefits in education, their integration into learning environments also raises a number of concerns. Since AI applications collect and process students’ personal and academic information, concerns have arisen regarding data security (Ali et al., 2024; Huang, Saleh, & Liu, 2021; Matos et al., 2025). The unconditional trust placed in AI to operate flawlessly (Alwaqdani, 2025) also emerges as a significant risk. While educators play a key role in effectively implementing personalized learning through AI tools, there is also a risk that the emotional interaction between students and teachers could be weakened (Al-Tkhayneh, Alghazo, & Tahat, 2023). The unequal access of students to AI tools may lead to disparities in educational opportunities. The rapid pace of technological advancement may pose challenges for educational institutions in adapting effectively. Technical issues such as insufficient infrastructure may hinder the effective use of AI in classrooms (Song, Mak, & Chen, 2025).
An artwork generated by AI raises the issue of originality, as it is based on patterns derived from a large number of past works (Park, 2023). On the other hand, there are concerns that accustoming students to ready-made information may reduce their critical thinking (Alwaqdani, 2025) and potentially render them more passive (Miralay, 2024).
Method
This study is practice-based art education research that aims to examine the effects of GenAI-supported art education on students’ abstract art practices. Accordingly, uncovering students’ perspectives on the process required the adoption of a qualitative research method. The study, which was carried out during an arts major workshop course, adopted the case study approach, which is a qualitative research method. In the case study method, a system with certain boundaries is investigated in detail using different data collection instruments (Creswell, 2021; Merriam, 2009; Yıldırım & Şimşek, 2021). In case studies, it is essential to clearly define the phenomenon under investigation and its boundaries (Creswell, 2019). In this context, the case of this research was defined based on the participants’ experiences during the GenAI-assisted abstract art education process conducted in the fall semester of the 2024–2025 academic year. In single-case designs, a single event is selected and examined in depth within its full context (Yıldırım & Şimşek, 2021). Accordingly, this study adopted a single-case design. The experiences of a single group of participants within a specific context were examined holistically, using multiple data collection instruments throughout the process.
Participants
This study was conducted with a total of 12 fourth-year students, 2 male and 10 female, enrolled in the Art Education Program at a public university in Türkiye. Although the participants had a general background in art, they possessed no prior experience with abstract art. They were introduced to GenAI tools for the first time during the workshop sessions conducted as part of this study.
In case study research, the purposive sampling method is generally considered more appropriate (Merriam, 2009). Accordingly, purposive sampling was also employed in the selection of participants for this study. In selecting participants, the primary criterion was that individuals had a certain level of experience in artistic practice and demonstrated sufficient competence to produce abstract art, as the study was conducted within the scope of GenAI-supported abstract art practices. Since the study was carried out in an educational setting where the researcher was actively teaching, it was also possible to access a conveniently available group.
Data Collection Instruments
A semi-structured interview form was used as the primary data collection instrument. At the first stage of developing the form, previous studies discussing the relationship between AI and the arts were reviewed, and the main concepts about the topic were identified. Then, the main themes that needed to be addressed in the interviews were determined with the support of the opinions of three academicians specializing in arts education. Brainstorming was performed to create open-ended questions under these themes. In this process, a semi-structured interview form consisting of seven questions was created. A pilot interview was held with one participant to test the applicability of the interview form. During the pilot interview, the scope of the responses of the participant to the questions and the comprehensibility of the questions were evaluated. Based on the results of this evaluation and expert opinions, it was determined that the interview form was applicable. The questions on the form were prepared to collect information about the first impressions of the participants regarding GenAI, their views on the effects of GenAI on the arts education process, its contributions to design and creativity, the challenges that the participants encountered, and their recommendations for solutions. The final version of the interview form is provided in Appendix 1.
Implementation
At the beginning of the implementation process of the study, a briefing meeting was held with students who volunteered to participate in the study. In the meeting, the participants were given detailed information about the purpose, contents, and steps of the study. The planning and implementation process of the study was shaped with the contributions of three academicians specializing in the field of visual arts teaching. The study was carried out within a 12-week period in the fall semester of the 2024-2025 academic year.
The study protocol consisted of five main stages. In the first stage, the participants were given education about the main principles and historical development of abstract art. The aspects of abstract art that distinguish it from the conventional understanding of art were opened to discussion in the workshop environment. In the second stage, selected examples of artworks from different periods of abstract art were presented to the participants. After examining the artworks, the participants took part in reproduction activities. In the third stage, the participants were provided with theoretical information about the usage of AI in the field of arts, and this information was supported with applied examples. In the fourth stage, using GenAI-assisted applications, the participants created sketches for their works of abstract art. In this process, AI was envisioned as a teacher, and it was recommended that it be used as a guiding tool for the development of ideas by the participants. Each phase of the sketching process was carried out through one-on-one interaction between the participant and the AI tool. At this stage, both ChatGPT and Copilot were used for generating textual and visual content. The students utilized the standard and free versions of these tools. In the fifth and last stage, based on the sketches that they created with the assistance of GenAI, the participants created works of abstract art on canvas. The participants, who used oil paint during this process, kept interacting with the AI tool.
As one of the important components of the study, from the third stage of the study to the end of the semester, the participants recorded their experiences by keeping reflective journals. The researcher also kept comprehensive notes by observing the process. At the end of the 12-week implementation process, semi-structured interviews were held with the participants, and their views about the process were collected. All interviews were recorded using an audio recorder with the approval of the participants. Each interview lasted about 18 min on average. All documents created within the scope of the study were analyzed and archived by the researcher. With the help of this systematic approach, the effects of GenAI-assisted arts education on the abstract art practices of the participants were examined in a comprehensive manner. Additionally, important information about how GenAI could be integrated into abstract art practices was obtained. Detailed information about the study protocol is given in Figure 1.

Study protocol.
Data Analysis
In the first phase of data analysis, the statements of the participants were transcribed verbatim. A separate file was created for each participant, and these files were named R4-1, R4-2, etc. The letter “R” represents the initial of the word Respondent, and this usage was adopted in order to ensure the complete confidentiality of participants’ identities and to facilitate the systematic analysis of the data. In qualitative research, participants can be identified in various ways; for instance, some studies employ pseudonyms or naming conventions based on participant preferences (Wang et al., 2024). In this study, priority was given to maintaining confidentiality, and a systematic coding method was adopted in the file coding process. In the second phase of data analysis, the transcripts of the interviews were analyzed using the content analysis method. In this process, codes and themes were determined using an inductive approach. A method identifying the similarly expressed views of the participants was taken as a basis in the analysis (Patton, 2018; Yıldırım & Şimşek, 2021). Repeated statements from the participants reflecting their experiences regarding AI-assisted arts education constituted the basis of coding. The codes obtained based on these statements were grouped according to similarities and differences in terms of content and combined under themes. As a result of these analyses, all codes were collected under four different themes.
To ensure the reliability of the coding process, first, the researcher and another person expert in their field independently identified codes and themes. Afterward, the two coders gathered and conducted a comparative evaluation of the identified codes and themes. Next, the codes and themes were discussed again by requesting the opinions of a third expert. A consensus-based process was followed, and the finalized list of codes was obtained. The detailed thematic codebook is provided in Appendix 2. In the second stage, the identified codes and themes were associated with reflective journal entries. This step contributed to the confirmability of the obtained findings. The reflective journals were included in the analysis process as an additional data source supporting the data obtained from the interviews. The themes and categories obtained during the inductive content analysis process are presented in Figure 2.

Themes and categories obtained in inductive content analysis.
The Researcher’s Role
The researcher assumed a dual role in the process, both guiding and collecting data. This was considered a potential source of bias; however, efforts were made to minimize it by avoiding leading statements. Instead, the researcher primarily maintained a guiding position. To ensure the objectivity of the data, students’ reflective journals and interview transcripts were used as primary sources. At every stage of the study, scientific and ethical principles were strictly observed. The identities of participants were kept confidential, and any expressions that could reveal their identities were removed from the text. The process was conducted on a voluntary basis; informed consent was obtained from students prior to the interviews, and all data were used solely for research purposes.
Results
In this section, students’ perspectives on the impact of GenAI-supported art education on abstract art practices are presented across four themes. First, their initial impressions of artificial intelligence are discussed. Second, the contributions of GenAI to creativity and the design process are examined. Third, the challenges encountered during the process are evaluated. Finally, the strategies for effective use and the recommendations developed by the students are presented.
Initial Impressions of Generative Artificial Intelligence
Table 1 presents the participants’ perspectives regarding their initial impressions upon encountering GenAI. These perspectives were clustered around five codes: prejudice, excitement, astonishment, hesitation, and lack of experience.
Views of Participants on Their Initial Impressions of Generative Artificial Intelligence.
It was determined that a significant part of the participants approached the GenAI-assisted arts education process with prejudice, and they initially had some reservations, especially about the ability of GenAI to contribute artistic creativity. R4-6 said, “
The reflective journals of the participants supported the results obtained based on the semi-structured interviews. The reactions of the participants in the first stage of the GenAI-assisted arts education process, such as prejudice, excitement, surprise, reservations, and lack of experience, were observed in their reflective journals. However, over time, these reactions were replaced by the desire to learn and discover, and this transition was clearly seen in the reflective journals. In the reflective journal of participant R4-6, “

Screenshot (1) of interaction with AI.
Contributions of Generative Artificial Intelligence to the Artistic Process
This section presents the participants’ views on the contributions of GenAI to the artistic process. Table 2 presents the main categories and codes that emerged from the analysis, providing a detailed insight into how GenAI inspired students’ design and creativity processes.
Views of Participants on the Contributions of Generative Artificial Intelligence to the Artistic Process.
Considering the statements of the participants in the design and creativity category, it is seen that GenAI had a particularly significant role as a source of inspiration in abstract art practices. All participants emphasized the inspiring aspects of GenAI and stated that this technology functioned as a tool that affected the artistic process. Such that, R4-1 clearly expressed this situation by saying, “
In the context of aesthetics and style, the vast majority of the participants were found to utilize the suggestions provided by GenAI about the use of colors and lighting. The statement by R4-7 confirming this situation was as follows: “
The reflective journals of the participants also showed that they reshaped the recommendations provided by GenAI from their personal points of view. In the reflective journal of participant R4-5, “

Image created with ChatGPT.

Student’s artwork based on AI outputs.
Challenges in the Use of Generative Artificial Intelligence
Table 3 provides a detailed account of the challenges participants encountered in their abstract art projects conducted within the workshop setting during the GenAI-supported art education process.
Views of Participants on the Challenges of Using Generative Artificial Intelligence.
The participants mentioned the difficulties they encountered in this process within the scope of usage-related limitations and pedagogical concerns. It was determined that usage-related limitations, in particular, directly affected the productivity of the arts education process and led the participants to occasionally experience a loss of motivation during the process. Some participants stated that they found it difficult to communicate effectively with GenAI in this process. They reported that it took time to prompt the AI correctly, and this necessitated a learning curve. For example, saying “
Lack of technical knowledge was specified as an important factor that made the process difficult for a considerable number of participants. According to R4-10, who said, “
Concerns about originality were among the most frequently encountered topics under the pedagogical concerns category. Most participants specifically emphasized that originality must be preserved during the usage of GenAI. Clearly highlighting their sensitivity regarding the preservation of originality, R4-2 said, “
In the reflective journals, it was observed that the participants expressed different emotional responses while trying to cope with usage-related limitations and pedagogical concerns. For example, in the reflective journal of participant R4-7, “
Approaches to the Art Education Process Supported by Generative Artificial Intelligence
Table 4 presents a detailed framework of the categories concerning the Individual Approaches developed by the participants during the GenAI-supported art education process, as well as the Institutional Support Requirements they identified for conducting the process more effectively.
Approaches of Participants to the Arts Education Process Supported by Generative Artificial Intelligence.
It was found that while performing their GenAI-assisted abstract art activities, the participants developed individual approaches. In this process, some participants adopted an approach based on step-by-step instructions, whereas others used the trial-and-error method. For example, R4-1 pointed out that giving prompts step by step while working with GenAI provided more effective results. On the other hand, some participants chose to produce solutions by giving the AI detailed and clear instructions or using the question-and-answer method. R4-8 stated that the results they obtained were particularly more satisfactory when they gave more detailed and clearer prompts to the AI. It was seen that some participants used GenAI as a guide. This was expressed by R4-10 as follows: “
The participants offered some recommendations to increase the productivity of GenAI-assisted arts education programs. These recommendations included organizing training seminars, facilitating access to free software tools, offering elective courses, and providing technical support. R4-1 stated that training seminars should be organized for students to use AI more effectively. R4-5 and R4-11, who expressed that it would be a great convenience to access free AI tools, especially for financially disadvantaged students, thought that such a solution would support equality of opportunities. R4-10 asserted that students should not be deprived of help against technical difficulties, and establishing technical support units in this context would make the process more robust. R4-5 recommended that elective courses such as “Design Using Artificial Intelligence” be included in arts education curricula.
According to their reflective journal entries, the participants developed individual approaches to overcome the challenges that they encountered during the GenAI-assisted arts education process. In the reflective journal of participant R4-1, “

Screenshot (2) of interaction with AI.
Discussion
This study focuses on revealing students’ perspectives regarding the impact of GenAI-supported art education on their abstract art practices. Within this scope, student experiences were examined and discussed in relation to four sub-research questions.
The results of the analyses showed that the participants had prejudices and concerns about GenAI and were inexperienced in using it at the initial stages of the arts education process. In fact, such reactions can be considered a frequently encountered form of resistance seen in times when new and unfamiliar technologies are introduced into an educational environment for the first time (Vartiainen & Tedre, 2023). Similarly, in the study conducted by Pavlik and Pavlik (2024), it was reported that students experienced feelings of surprise, hesitancy, and confusion when they first met images produced by GenAI. However, at further stages of the process, this uncertainty turned into an area of exploration for the participants, and the interaction formed with GenAI became a learning opportunity. The statements included in the reflective journals of the participants about this transformation also confirmed these results. A similar transformation was indicated in the study performed by Heaton et al. (2024) in Singapore. The authors stated that the initial concerns of students about GenAI-assisted arts education were replaced by a more positive and productive learning process over time.
According to the statements of the participants in this study, GenAI inspired them during the arts education process, supported them in terms of creating compositions and developing different design options, and reinforced creativity from different aspects by allowing for the combined usage of digital and conventional elements. In this study, all participants believed that GenAI had an inspiring role in the arts education process. This finding can be explained by the students’ need for external stimuli during their creative processes (Csikszentmihalyi, 1997). In the course of art education, students often experience blockages when attempting to develop new ideas. The alternative suggestions offered by GenAI tools can help them overcome these creative impasses. The results of some studies in the literature supported these findings. Similarly, Heaton et al. (2024), Vartiainen and Tedre (2023), and Xu (2024) reported that AI-assisted tools offered a source of inspiration to students in arts education in terms of developing new ideas. According to Zhao et al. (2021), AI is particularly effective in presenting new ideas fast. Additionally, Mokmin and Ridzuan (2022) and Tiwari et al. (2024) emphasized that AI could be an effective tool that supports students in the learning process and facilitates learning. In this sense, the role of AI in both artistic and educational processes is increasingly more important in today’s world, where educational technologies rapidly change (Hall et al., 2022).
In the literature, while some studies argue that AI plays an inspiring role in creative processes, there are also perspectives suggesting that it may diminish the uniqueness of human artistic contribution (Hall & Schofield, 2025). Since art is a distinctly human endeavor, the artist’s contribution is essential to the aesthetic value of a work. Therefore, in AI-generated artworks, the question arises as to what extent these human qualities can truly be attributed to the machine (McCormack, Gifford & Hutchings, 2019). In this context, a study found that although AI-generated artworks resemble human-made art in technical terms, participants evaluated them as more superficial and emotionally weaker. This situation demonstrates that art is not solely about aesthetics; it also derives meaning from human experience and emotions (Mazzone & Elgammal, 2019). Nevertheless, although GenAI has controversial and problematic aspects, it not only opens new horizons for art education but also paves the way for novel and creative experiences in art itself.
The data collected in this study demonstrated that GenAI not only supported design and creativity but also took on a guiding role in terms of aesthetics and style. The vast majority of the participants thought that their artistic works were enriched by the recommendations provided by GenAI regarding plastic elements such as color, lighting, and shading. This situation directly contributes to the visual language development processes of students and helps them utilize artistic techniques in a more conscious and controlled manner (An, 2024; Chiu et al., 2024; Pavlik & Pavlik, 2024). The expression in the reflective journals of the participants indicated that they reshaped the suggestions provided by GenAI with their own interpretations and made efforts to preserve their artistic originality in this process. This result suggested that while AI systems guide students in terms of technique and aesthetics, they also offer a creative space where they can maintain their unique artistic approaches (Chiu et al., 2024; Heaton et al., 2024; Pavlik & Pavlik, 2024). Nevertheless, although some researchers accept that AI can be an inspirational tool, they argue that it cannot replace the human factor (Sáez-Velasco et al., 2024; Yang & Shin, 2025). Indeed, AI should not be regarded as a replacement for artists’ creativity, but rather as a collaborative partner that supports and enhances artistic creativity.
In this study, the participants expressed that they encountered both technical difficulties in usage and pedagogical concerns during their abstract art production practices involving GenAI. Usage-related limitations included the difficulties experienced by the participants in communicating effectively with GenAI, their lack of technical knowledge, the access-related limitations of free versions of software, and the misleading outputs occasionally produced by the algorithm. Some participants underlined that, especially at the beginning of the process, it took time to establish meaningful communication with GenAI, and their lack of technical knowledge in this stage made the process even more difficult. This showed that not only lack of technical knowledge but also skills of effective communication with AI were determinants in the artistic education process. Indeed, An (2024), Sáez-Velasco et al. (2024), and Tiwari et al. (2024) pointed to similar challenges. Vartiainen and Tedre (2023) found that prospective teachers had difficulties in creating correct and effective prompts while working with AI tools, and this situation could sometimes affect the arts education process adversely. Some participants claimed that the limited access opportunities offered by free AI tools interrupted their learning processes. For this reason, to implement AI-assisted arts education in a sustainable manner, it is highly important to eliminate access-related limitations (Su & Mokmin, 2024). One of the main challenges participants encounter during the art education process is misleading outputs. In certain cases, AI may provide incorrect or inconsistent information. This can lead students to learn fundamental concepts inaccurately or incompletely. Moreover, students may also misinterpret which path they should follow in their artistic production (Lee et al., 2024).
Another important aspect of the challenges experienced by the participants during their abstract art production practices supported by GenAI was their pedagogical concerns. These concerns included those about originality, those about the encouragement of laziness, and the overestimation of the capabilities of AI. In the reflective journals of the participants, it was observed that during the AI-assisted arts education process, they experienced uncertainties regarding whether an idea belonged to them or was a recommendation offered to them by AI. This was associated with the weakening of the contribution of individuals to the creative process and the reinforcement of their concerns about originality (Heaton et al., 2024). Likewise, it was claimed that the ready-made visuals offered by AI could make students more passive by reducing their active participation in the cognitive process (Miralay, 2024).
In traditional art, an approach is followed in which the human presence is fully embedded in the creative process. However, the art produced by AI algorithms is often debated in terms of its originality. New works generated by algorithms that draw upon existing pieces may lead students, often without realizing it, to produce visuals that resemble one another (Black & Chaput, 2024). In this context, AI-generated artworks may give rise to significant ethical debates concerning originality, ownership, and artistic value (Amini, 2025). In this regard, the possible negative consequences of integrating AI into art education should not be overlooked. In particular, there is a risk that students may lose their own artistic autonomy. Another drawback is the uncritical imitation of aesthetic styles suggested by AI by students. An excessive reliance on AI-generated solutions may hinder students from exercising and developing their own creative capacities. To prevent these drawbacks, students should be encouraged to approach AI with a critical perspective. AI should be regarded not as a replacement for creativity, but merely as a tool that contributes to the process (McCormack et al., 2020).
The participants developed individual approaches and sought solutions based on their experiences against the usage-related limitations and pedagogical concerns that they experienced during the GenAI-assisted arts education process. These approaches involved the efforts of the participants to understand how GenAI worked, as well as their initiatives to make this technology a natural part of their abstract art practices in the workshop environment. This was not just a strategy for finding solutions to the problems they encountered, but it also reflected the desire of the participants to maintain their originality and establish a relationship with technology in a responsible manner. According to Heaton et al. (2024), students used AI not only as a tool that automatically produced content but also as a guide that directed the process and provided feedback. This approach allows students to participate in the arts education process more actively and maintain their originality by refraining from being completely dependent on AI. This situation reveals the importance of the human-machine interaction. Moreover, there is a clear need for institutional support for individual approaches to be more effective. For the more effective integration of GenAI into arts education processes, the participants offered recommendations such as providing technical support, offering elective courses in this field in curricula, organizing informative seminars, and making financially accessible AI tools available. Su and Mokmin (2024) asserted that for the effective utilization of GenAI by both students and teachers, it is very important to offer accessible, easy-to-use, and functional tools. Vartiainen and Tedre (2023) stated that while prospective teachers were using text-to-image AI tools, they needed not only technical but also pedagogical support, and this support played an important role in the sound and effective progression of the process.
Conclusion
In this study, participants’ perspectives on GenAI-assisted abstract art practices conducted in a workshop setting were examined. The findings revealed that participants initially held prejudices and reservations toward GenAI and lacked experience in using it during the early stages of the art education process. However, as the process progressed, their perspectives shifted. It was concluded that participants transformed their interaction with generative artificial intelligence into a meaningful learning experience.
Participants reported that GenAI not only inspired students throughout the art education process but also supported them in composing artworks, exploring diverse design alternatives, and provided guidance in terms of aesthetics and style. However, the findings also revealed that participants’ experiences were shaped by both practical limitations and pedagogical concerns. The primary practical challenges identified were difficulties in establishing effective interaction with GenAI, participants’ limited technical expertise, access restrictions associated with free versions, and the occasional generation of misleading outputs by the algorithm. From a pedagogical standpoint, concerns were raised regarding issues such as the problem of originality in artistic production, the risk of students becoming passive and disengaged from the creative process, and the tendency to over-attribute capabilities to GenAI. In response, participants developed individual coping strategies informed by their own experiences.
Limitations and Future Directions
This study has certain limitations. The fact that the researcher assumed both the role of facilitator and data collector during the process may be regarded as a limitation that could increase the potential risk of bias. Moreover, the fact that the participant group was limited to only 12 students restricts the generalizability of the findings. The study explores students’ experiences with abstract art projects carried out with the support of GenAI through a qualitative approach, relying on the subjective views of a limited number of participants. For future research, it is recommended that broader participant groups be examined and that studies be conducted using quantitative or mixed-methods designs.
This study addresses students’ perspectives on the reflections of GenAI-supported art education in their abstract art practices. However, the resulting artworks were not systematically evaluated. Moreover, the study was conducted solely within the context of abstract art. Future research is recommended to determine the creativity levels of student products through objective measurement tools and to conduct similar studies across different art forms.
In this study, students used the standard and free versions of ChatGPT and Copilot during text and visual production processes. The limited features of these versions can be considered a limitation. Future research may employ advanced versions as well as different artificial intelligence applications.
The research findings indicate that GenAI tools can be used as an effective medium in abstract art practices within art education. However, in order to fully realize this potential, it is essential to incorporate AI-focused courses into the curriculum and to strengthen the technological infrastructure. In particular, the inclusion of elective courses centered on GenAI within undergraduate art education programs is proposed as a significant step forward. Our research findings show that students face challenges such as lack of technical knowledge, communication difficulties, misleading results, and issues of originality. Therefore, it is important for these courses not to be limited to the teaching of technical skills but also to raise critical awareness regarding concepts such as aesthetics, ethics, and originality (Pavlik & Pavlik, 2024; Su & Mokmin, 2024).
