Abstract
The stable, quantization-error noise-free, rendering of high-stiffness dynamics can be challenging using impedance-type haptic displays. In this paper we examine a canonical, one degree of freedom, haptic display rendering a virtual spring and damper, including the effects of the device and human dynamics, sampling, position quantization, time delay, and the low-pass filter operating on the device velocity estimate. We construct various stability and quantization-error regions as a function of the system parameters and show the necessary trade-offs that occur between them. Although we apply the quantization-error analysis to virtual spring and damper rendering, it applies to a
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