Abstract
Introduction
In 1982’s
Static was a mainstay of analog television, a visual and auditory remainder of the process of broadcast and a material evocation of its failure. Beyond the decline of analog television, static has continued to be a representational reminder of television as it has been, is used as an esthetic device on video platforms, and serves as a critical representation of time and pastness. Despite this, static remains an under-examined element of television’s history or its present. This paper outlines some of the major ways that static has been consistently utilized as a narrative or rhetorical device in horror films and series (and their promotion) in order to begin to map static’s evolving importance in negotiating the relationship between past screen cultures and emergent practices. I argue that static has acted as a bridge between worlds and temporal states, and its persistence reflects ongoing concerns and positive claims about technological media change.
As screen technologies and cinematic objects age, they leave material reminders of their distance from being considered “new.” Hilderbrand (2009) labels many of these material presences as the “aesthetics of access”—in the case of videotape, this can be seen as the image and sound loss that becomes compounded as tapes are copied, and copies are made from copies. While these practices and objects may seem distanced from the world of streaming, they continue to live on both through archives and through representations of degradation in more contemporary media. In this paper, I explore how static (including visual snow, and visual and sonic interference) has become an established esthetic and narrative device that embodies the sociotechnical relationship between television, cinema and other emergent and legacy technologies. I look at two dominant ways in the horror genre that static has been utilized, each engaging with the technologies and cultures of domesticated media through both individual texts themselves and screen promotion. In these examples, static not only embodies the potential for horror that comes from the absence of a discernible image or sound, but horror exists within technological failure or within the folk practices of media manipulation: copying, bootlegging and sharing. Static is the material remnant of copying, deleting, playing, or storing. Static dares us to look, to find hidden messages in loss or distortion—to find the new.
What is Static: The Cultural and Technological History
Static, or “noise” or “snow,” was a type of visual and/or sonic interference in analog broadcast media—chiefly on broadcast television and radio. The term has been loosened (or, perhaps, never narrowed) to refer to any kind of analog trace of broadcast failure or sonic intervention in a planned broadcast. Static is the “noise” to the signal (Stadel 2016)—a remainder of the act of broadcasting, that makes material the towers, antennas, and other technology that makes broadcast possible. Noise is typically understood as the “unwanted” (Deane 2013) element of the process of accessing a signal. Static has appeared on television when a broadcast has failed, when a television hadn’t yet been “tuned” to receive channels automatically, or another electrical failure. While the sonic qualities between television and radio static are similar, the visual component of static on television is a random series of typically black and white pixels not organized in any way. For analog television users, this at times would have resulted in static forming into an image as the channel was properly tuned. In the United Kingdom, static was experienced by viewers after the broadcast ended for the day. For radio users, static continues to be a common occurrence, more so than when accessing digital television. Static is the noise heard when tuning between stations, and when leaving adequate reception for a weak signal.
Cubitt (2017) positions noise such as static is “defined by exclusion: it is what is not communicated” (p. 4). He argues that when we try to listen to it, to comprehend it, “we should recognise in it the basic flux of mediation, thralling and distracting as the waves of the sea” (Cubitt 2017: 4). If noise is defined by what is not being communicated, static and other mediated noise is defined by the absence of a clearly understood broadcast. It is a lack of articulation, other than articulating that something has failed to connect, or something is yet to. However, static has since morphed into something that isn’t only present through the design of broadcast media, but as a narrative device; one that draws upon cultural histories of media use, of limited and work-around access to texts, and that shows the act of
Stadel (2016) has outlined the ways that static has been crucial to both radio and television, as it has plagued both technological creations—the latter involving both the sound and image of static or noise. While the relationship between radio and television has been broadly understood as radio pre-dating the formation of television, this has more recently been problematized by some scholars, including Stadel (2016) and Galili (2020), who disrupt the clean narrative of technological progress, instead showing the interconnectedness of media forms despite seeming divergences between their aims. Rather than each new media technology appearing in an ever-expanding pattern of progress, there have been experiments, failures, and complex relationships between similar technologies. Stadel argues that the relationship between radio and television is symbiotic—that televisual technological development was dependent upon advancing radio technologies. Stadel (2016) posits that by turning to the noise of television, such as static, “noise emerges as an alternate televisual ontology, an ontology that reflects broadcast television’s development via technologies of radio” (np).
The relationship between radio and television as broadcast technologies has been understood by many in relation to “liveness” (Sconce 2000)—that the “in-time” capacity of broadcast set these technologies and their associated social practices aside from other media such as cinema. Within individual technologies, there is also a more complicated timeline than the movement of AM to FM in the case of radio, with FM existing since the 1940s (Stadel 2016). Stadel (2016) outlines that during television’s emergence, “the presence or absence of static marking a major dividing line between different modes of radio transmission, modes of transmission that emanated not only from the speakers of free standing radios, but also from television sets” (np). For audiences during this time, the presence or absence of static thus reflected what type of media they were encountering, whether or not the broadcast was successful, and also embodied the “liveness” of the medium through its potential for failure.
Static was understood by many, including regulatory bodies of both television and radio, to be
One of the primary ways that static and other visual and sonic interference has been discussed in media studies is through critical considerations of the practices and objects of videotape, where this interference adds to the reading of the media object and text. Videotape is a “reproductive technology” (Hilderbrand 2009, 33), in which consumers can both access video texts and copy them onto future video objects. Developed in the later 1970s, VHS players and videotapes as new media technologies became more widespread in the 1980s and 1990s. Videotapes were marketed to consumers as a way to bring the cinema home, to build personal collections of videos that were important to them, and also document and copy television and personal videos. This confluence of purposes for video meant that personal histories and memories became an integral part to understanding this emergent technology.
The media companies seeking to control the intellectual copyright of the texts that could now be copied and distributed via informal networks were often the same companies seeking to showcase all the technological potential of VCRs and videotapes (Greenberg 2010). Through this negotiation of new technologies and the economic imperatives behind them, individual networks and personal connections allowed for new practices of copying and sharing to emerge that outpaced the capacity for a pre-Internet movie studio to pursue. Bootlegs—the unauthorized copying and distribution of video content that were shared through ad hoc and more formalized networks and clubs—is an important part of video, and therefore television, history (Greenberg 2010).
Lucas Hilderbrand describes this history in relation to the distribution and reception of bootleg tapes, but also considers their esthetics as a primary factor in bootleg culture. For Hilderbrand, the visual and sonic residues of the act of recording, transferring, and distributing provide “texture and qualities” which in turn become the “aesthetics of access” (2009, 163). The esthetics of access not only make visible the alternate, informal networks of distribution, but materially call into being audience participation with the text. Individual videos took on new lives with audiences, achieving cult or underground status—particularly in experimental genres—the pooling of the collective affect of seeking out these texts would also result in greater degradation of the video. The video then became a material remainder of this desire, with static pops and pixel degradation following the narrative text’s replication. Tapes that have been copied many times “typically reveal lost resolution from multiple generations of duplication, so that the colour looks washed-out and the audio becomes distorted” (Hilderbrand 2009, 175). This media history is present too in the narrativization of static that draws upon the negotiation of emergent and past technologies with media audiences.
Static has also moved beyond appearances in screen texts to appearing as an esthetic feature on newer platforms. Shudder, a horror streaming service, utilizes similar esthetics to build a sense of an ongoing horror community. Static appears upon opening the app—the S in “Shudder” “judders and skips—initially as if afflicted with a digital glitch—but in the background, animated TV static fills the screen,” with earlier versions of the interface referencing computer monitors and TVs—a “gateway into the platform nostalgically simulates analog television, but also references iconic and cult ‘haunted television’ films” (Balanzategui and Lynch 2023, 164). As Balanzategui and Lynch (2023) explore, the platforms’ “nostalgic vernacular not only solicits fan nostalgia for iconic horror classics, but harks back to horror’s conflicted relationships to legacy media: relationships that were foundational to horror’s subcultural constellated communities from the ‘70s onward” (p. 163). Static in this case also stands in for the esthetics of access, as described by Hilderbrand (2009)—each glitch showing the difficulty of attaining a title, the cult status attributed to it, and as a material remainder of the ways that the text has moved through communities. To have ghosts or demon forces launch from static is a knowing nod not only to the time and space during which static was naturally encountered, but also to the audiences who feed into its presence. In part, static is also about a remediation or hark back to legacy media, and the role that it played in the distribution and reception of horror and other subcultural media on television, this time making it part of the
This moves static’s emergent uses away from merely signaling a glitch or failure in broadcast—as can be seen on other platforms such as the ill-fated IGTV on Instagram—and instead points to static appearing as a paratext or a framework through which to understand authenticity, fan cultures, and the relationship between audiences and technology.
Static as Warning; Static as Hope: Poltergeist, From and Technological Change
Sconce (2000) demonstrates how most new electronic technologies have at one point been understood in relation to the spiritual realm. With a new mediated technology comes experimentation as the technology is moved into the home and then integrated into everyday life. Sconce (2000) creates an incredibly detailed history of how the spiritual realm has been both a framework through which to negotiate new, misunderstood technologies, but also has been central to mediated representations of new technologies. From the outset, for instance, televisions were framed in news articles as being haunted (pp. 1–2). He writes: Each of these [news] stories draws on a larger cultural mythology about the “living” quality of such technologies, suggesting, in this case, that television is “
Beyond the trope of the haunted television characterized as a misunderstood black box (where the emergent technology of live broadcast seemed to create a dialog between the audience and the broadcaster), audience fascination with the technology and its capacity for broadcast was also related to other technologies when they were in their infancy.
As a well-established trope in horror films, the haunted television has continued to act as a site of horror, despite television’s increasing disconnect from the live broadcast. Returning to Carol Anne’s spectrally terrorized family in
At the time of Poltergeist’s release, both televisions and VCRs had become accepted and popular domestic technologies. In their ubiquity, they also became “black-boxed,” in that their technological components were less important to understand in order to be able to operate them (see Van Den Boomen 2014). John Ellis has described how television in the early 80s was primarily a sound-based medium, holding a “stripped-down image” (Ellis 1982, 131, in Sedman 2013). Released in 1982,
As televisual technology developed, television noise—static, snow, etc—was a problem to control, and a symptom not only of technological failure, but of the amount of content created for and by television—the “stream” described by Williams (2003 [1974]). As St Clair (2013) writes, “As a near ubiquitous aural backdrop in the home. . .television audio often goes unnoticed: we tune it out as so much background noise” (np). Cormac Deane outlines how “television aims to achieve a higher signal-to-noise ratio by filling the sound channel with as much content as possible, arguable to the point where television noise itself becomes a shorthand for noisy interference, particularly in cinema, as in the murder scene of Coppola’s
Seeing the technology of television being harnessed by spirits creates a new frontier—one that needs to be translated or understood. Static acts as a mediation between the new world and the past, one that thrives on the unknown. Television is a spectacle and communal technology in
The timing of the television hauntings is also situated within broader screen practices. As Hutchison (2018) notes, “for the two decades beginning in the mid-1950s, late night ‘creature features’ were staples of local television across the United States” (p. 96). During these presentations, the television was “taken over” by presenters, who shifted the usual fare on television to one of horror and thrillseeking, monsters and ghosts. This practice continues to the present day on streaming service Shudder, with Joe Bob Briggs introducing horror films through the
The role of children as a conduit for the magical potential for
Static: The Sound of Failure, of Anticipation
As aforementioned, static is typically encountered (beyond its narrative and esthetic representations) when technology fails to broadcast a signal. While
Crucially,
In order to increase the odds of the radio working, it is elevated. A clear message of static is received—and critically, this time it isn’t the sound of a broadcast failure, rather the potential of a future connection. They create a plan to use Colony house on high ground to build a radio tower, draining the battery reserves and other resources in the town in exchange for hope of an outside connection. When Jim discusses the initial test with his wife, Tabitha, we hear this exchange: Tabitha: You got a signal! Jim: Static, that’s a far cry from a signal. Tabitha: Well, it’s something.
Static might offer hope, but that hope is relatively short lived. Sayad (2022) describes the history of haunted media in film and television, and categorizes texts such as
Static here works as anticipation, as the potential for technology. In its failure to transmit or receive, static offers safety in its absence of a message. It shows not only that there is noise in the system, but that there But one must write as well of the interceptions, of the accidents in the flow along the way between stations – of changes and metamorphoses. What passes might be a message but parasites (static) prevent it from being heard, and sometimes, from being sent. Like a hole in a canal that makes the water spill into the surrounding area. There are escapes and losses, obstacles and opacities. An angel passes. Who stole the relation? Maybe someone, somewhere in the middle, made a detour. (Serres 2013 [1980], 11)
The town therefore lives between two networks of unknown infrastructure: the underground labyrinth of electricity, and the ephemeral radio waves. Static quickly changes from hope and anticipation in
Both
Static: Accessing and Reworking the Past
Static provides a space through which to reorder and rework video content. The main character in
As Tryon (2009) notes, films such as
Throughout the process of restoring the tapes, Dan encounters static. Static begins as a marker between sections of tapes, where perhaps Melody stopped filming and started up again—demonstrating the esthetics of access in her creation and the copying/degradation of the tapes over time. However, this rudimentary use of static evolves over the period of restoration. On the rural campus where Dan has been sent to work on the secret project, cell phone and internet reception are non-existent. Dan is fitted with a medical alert bracelet as his only way to communicate danger to the outside world. During his time on the compound, Dan uncovers pockets of the property’s periphery where cell phone reception works, and he speaks to his friend Mark, who works on a podcast and sells VHS tapes. It is during this work that Dan uncovers that the dominant narrative of the Visser building is a myth, and that something is being covered up.
Static then becomes a space for horror. Not only in becoming a bridge between the human world and non-human world (as in
Indeed, on much of the promotional material for
Technology, here, sees something we can’t. Likewise, the trailer for
Considering static as a connection or sinew between multiple narrative worlds makes static a subterrain or alternate world between cinematic and televisual universes—a central character in the history of both mediums, and sometimes, what has drawn them together. As in
Static has become critical to creating authenticity in the construction of alternate histories, and specifically a shared mediated past. For those who have not directly experienced times in which static was a constant, the prevalence of it as a trope needs little explanation. Static allows a technological past to be easily evoked, and within the horror genre, acts as a ghost of that past, to create a space for haunting, memories, anticipation, and failure. It demonstrates how through the unexpected readings and workings of media technologies, other times can be accessed and reordered.
Conclusion: Static Beyond Nostalgia
If horror is used, as Weeks (2024) and Landsberg (2018) argue, to “advance a point” (Landsberg 2018, 635), then static is being drawn upon to create a temporal environment for the “newness” of newer media to sit alongside the past. Weeks’ (2024) discussion of Landsberg leads to consider how “specific cinematic elements in horror films are well-suited for exposing the everyday horrors that are overlooked,” achieving this by “in part, by rendering the familiar as unfamiliar” (p. 394). Static as a horror trope achieves this by drawing upon the mundane nature of broadcast, and using the potential, the anticipation of failure or an incoming message to show how media allows access to parallel worlds or times.
In each of the examples discussed in this paper, the mundane nature of searching for a signal turns the everyday into something with the potential to haunt, to possess, to surveil. In doing so, it also encourages a critical reading of our collective mission for technological progress—creating televisual worlds in which the past cannot be escaped but can be repurposed. So ubiquitous is the presence of static that it is deployed in screen promotion—to stand in for broadcast, but also to use a slippery temporality to point to our shared media pasts and to anticipate our media futures.
Sconce’s (2000) exemplary work in this space provides a framework through which to consider how people have read broadcast technologies over time. Although claiming a medium is haunted or has the capacity to talk to other realms may seem a thing of the past, the evergreen use of static in contemporary horror demonstrates not only an ongoing link to that history, but also how it is a useful structure through which to understand the relationship
Static has been drawn upon in contemporary media as a way to create a material bridge to our shared mediated pasts, but has also acted as a ghost of that past. This past directly evokes the history of participation with media—in both intended and unintended ways. It demonstrates the potential to read closely and find temporal or spatial dynamics in between the black and white pixels on the screen, or the hiss and crackle on radio. As shown in each of the examples in this paper, turning to static allows us to understand broadcast history through the way people
