This article discusses the viability of the open-ended game classification model described in “A Multi Dimensional Typology of Games.” The perspectives of such a model is discussed with emphasis on how a structural theory of games can contribute to game design and the development of formal and semiformal game design methods, such as Game Design Patterns.
Aarseth, E., Smedstad, S. M., & Sunnanå, L. (2003). A multi-dimensional typology of games. In M. Copier & J. Raessens (Eds.), Level Up: Digital Games Research Conference Proceedings. Utrecht, the Netherlands: Universteit Utrecht.
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Björk, S., Falk, J., Hansson, R., & Ljungstrand, P. (2001). Pirates!—Using the physical world as a game board. In Proceedings of the 8th IFIP TC13 International Conference on Human-Computer Interaction (INTERACT). Tokyo, Japan.
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Björk, S., & Holopainen, J. (2004). Patterns in game design. Hingham, MA: Charles River Media.