Abstract
1. Introduction
In order to manipulate the fingers of a robotic hand, we need to know the combination of joints of each finger [1][2]. Actually, the joint configuration of a finger plays an important role for the dexterous manipulation of an object grasped by multiple fingers. Thus, a method is necessary to get a proper joint combination for the given fingertip trajectory.
In practice, there exists a preferable configuration depending on the task in using a redundant manipulator or a finger with a coupling among joints. In fact it is not easy to obtain an effective joint configuration due to the redundancy or constraints. To solve this issue, some approaches have been proposed [3–5]. Yoshikawa [3] and Chiu [4] suggested a performance index-based algorithm using a manipulability criterion and a compatibility index, respectively, from the viewpoint of finding an effective posture of robot manipulators. These methods have an advantage with regard to resolving the singularity posture of a manipulator as well as avoiding obstacles. However, unbalancing of the joint configuration during grasp can be obtained by optimizing such a performance index. Secco,
The objective of this paper is to provide an adaptive learning-based method to get the inverse kinematic solution of humanoid fingers with a coupling between the distal interphalangeal joint and the proximal interphalangeal joint. For this purpose, we use a multi-layered neural network learned at an adaptive learning rate. In Section 2, we specify a model of humanoid fingers based on the interphalangeal joint coordination of the human hand and reveal the issue of inverse kinematics for humanoid fingers. The adaptive neural network learning scheme for the inverse kinematics is described in Section 3. In Section 4, exemplary simulation results for the inverse kinematics of some humanoid fingers are shown and the usefulness of the proposed approach is also discussed. The concluding remarks are drawn in Section 5.
2. Modelling of Humanoid Fingers and Inverse Kinematics Issue
It is important to study the features of the human hand in order to develop a dexterous humanoid hand [10]. For a model of humanoid fingers, we consider the interphalangeal features of the human hand as shown in Fig. 1.

Human hand and its structural model
In Fig. 1(a), for instance, the index finger is usually actuated by four joints, but its planar motion can be implemented by the combination of three revolute joints as shown in Fig. 1(b) [11]. The mechanism of the index finger is structurally the same as that of the middle, ring and little fingers. So, they can be modelled as a finger with three revolute joints in two-dimensional space. The thumb however differs from those fingers and it is not taken into consideration in this paper.
In particular, one of the interesting features inherent in human fingers is that interphalangeal joint coordination exists between the DIP (Distal InterPhalangeal) joint and the PIP(Proximal InterPhalangeal) joint of the human fingers except the thumb [7][8][12]. Thus, the motion of the third joint depends on the actuation of the second joint. Practically, each link
where the phalangeal length parameters of the
Phalangeal length and interphalangeal joint coordination parameters
By considering the interphalangeal joint coordination, the forward kinematic relations of the representative index finger in Fig. 1(b) can be described by
where
From (2) ~ (5), it is natural that the fingertip position and its posture are definitely determined when the joint angles of the finger have been given. It is worth noting that reverse work is usually necessary in the object handling tasks by multi-fingered hands. That is, it is required to obtain the joint combination corresponding to the fingertip trajectory of each finger for the manipulating tasks. This is actually called the inverse kinematics problem which is the fundamental issue for general hand operations. For instance, the assembling performance of a stick manipulated by multiple fingers is basically dependant on the accuracy of the inverse kinematic solution of each finger. If such a finger has a coupling among joints, its inverse kinematic problem is usually not easily solved in a closed-form.
On the other hand, it is well-known that a multi-layered neural network enables us to get an effective solution for various identification and control tasks using a learning strategy [13–16].
Thus, this paper aims to provide an adaptive solution of the inverse kinematics of such a humanoid finger by utilizing the advantages of the neural network approach.
3. Neural Network Learning Scheme for Inverse Kinematics
This section describes a multiple neural network learning scheme for the inverse kinematic solutions of the humanoid fingers in Fig. 1(b). An adaptive learning algorithm to initialize and update the learning rate is also introduced for the neural network learning scheme.
3.1. Multiple Neural Network Scheme
Fig. 2(a) shows the multiple neural network learning scheme proposed for the inverse kinematics of the humanoid fingers. The structure of the adaptive neural network interface ANN

A neural network learning scheme for multiple inverse kinematic solutions

A multi-layered neural network
The overall signal processing of the neural network in Fig. 3 is described as follows. The input of the neural network
where
The output of the first hidden layer
where
here
The output of the second hidden layer
where
here
The final output of the neural network
where
3.2. Adaptive Learning Algorithm
For the learning of the neural network in Fig. 3, we define an error function as follows:
where
In fact, the error function implies the sum of each position error at the fingertip space. For effective description of the learning algorithm, the case of the representative index finger has been considered in this section.
Through the conventional error back propagation [19], the error effect according to the change of the weighting factor between the second hidden layer and the output layer
where
where
And also
where
When
where
And
where
By defining an output-layer error term
and the second hidden-layer error term at the
In addition, the first hidden-layer error term at the
Finally, all of the weighting factors at each layer for the index finger can be updated using the following rule:
where
In addition, the same procedure considering the corresponding finger's coupling parameter is available for the middle, ring and little fingers.
4. Simulation Results: Inverse Kinematics
This section shows some representative simulation results for the inverse kinematics of the humanoid fingers in Fig. 1(b) by using the proposed neural network learning scheme. In particular, the simulation results for the index and middle fingers have been shown.
The specifications of the humanoid fingers for the simulation study have been specified in Table 1. Some test positions on the following curve according to the learning state of the neural network have been assigned for the desired fingertip trajectories in (6):
where
Parameters for the functions of the index and middle fingers
The multi-layered neural network used in this simulation has four layers as shown in Fig. 3. The number of neurons at the input layer, the first hidden layer, the second hidden layer, and the output layer has been empirically assigned by 2, 5, 3 and 2, respectively. All of the weights of the neural network have been initialized randomly in the range of −1.0 ~ 1.0. The parameters for the adaptive learning algorithm,
Fig. 4 and Fig. 8 show the

Fingertip trajectories of the index finger: (i) desired

Fingertip error profiles of the index finger according to the learning process: (i)

Joint angles of the index finger obtained by the proposed neural network learning-based inverse kinematics. Note that the joint angles at the moment of each circle have been accepted as the solution of the corresponding inverse kinematics.

The learning rate adapted for the inverse kinematics of the index finger

Fingertip trajectories of the middle finger: (i) desired

Fingertip error profiles of the middle finger according to the learning process: (i)

Joint angles of the middle finger obtained by the proposed approach of inverse kinematics. Note that the joint angles at the moment of each circle have been accepted as the solution of the corresponding inverse kinematics.
In particular, it should be noted from Figs. 4, 5, 6, 8, 9, and 10 that a rather long time is required for the learning of the initial position. The period actually means the initial posturing process of each finger and thus it is practically not related to the computing load in the manipulation process. Nevertheless, an effort to reduce the learning time is very important in the implementation aspect of neural networks [13–18]. So, it is remarkable that the adaptive learning rate used in this paper can contribute to reducing the learning time. The trace of the learning rate for the two fingers during the learning process is shown in Fig. 7 and Fig. 11, respectively. As you can see in Figs. 7 and 11, the learning rate for each finger has been initialized differently and the trace of updating is also different. This is because each learning rate is adjusted by the state of learning of the corresponding neural network. Indeed one can see via the results shown in Figs. 4 and 8 that those adaptive learning rates contribute to improving the speed of learning of the corresponding neural network.

The learning rate adapted for the middle finger
In addition, the singularity issue of the humanoid fingers with regard to obtaining the inverse kinematic solution has been analysed in Section 7.2. The inverse kinematic solutions of the ring and little fingers can also be obtained from the same procedure considering the corresponding finger's coupling parameter.
As a result, it is concluded that the proposed neural network learning scheme is useful for the inverse kinematics of the humanoid fingers with a coupling. Hopefully, it is expected that the proposed approach can be applied to the effective motion control of humanoid fingers, prosthetic hands, and manipulators with such an interphalangeal coupling [20][21].
5. Concluding Remarks
An adaptive neural network learning-based solution for the inverse kinematics of the humanoid fingers with a coupling has been presented. In order to verify the usefulness of the adaptive neural network learning scheme, we utilized an effective model of the human fingers and performed exemplary simulations for the inverse kinematics of the index and middle fingers, where a four-layered neural network has been employed. Through the simulation study, it has been shown that the inverse kinematics of the humanoid fingers can be solved effectively by using the proposed neural network learning scheme, and its performance is satisfactory. In addition, the adaptive learning rate algorithm is practically useful for improving the learning speed of the neural network. Finally, it is concluded that the adaptive neural network learning scheme is applicable for manipulation tasks by humanoid robotic or prosthetic fingers. In our future work we intend to compare and improve the computational efficiency which is desirable for the practical applications of the proposed approach.
